You can access all Match-IT’s defaults in a similar way to fields in files. They appear as fields in the 'm' table. The ‘field’ name is the same as the defaults’ ID. E.g.:
if m.asActiveTicks < m.int(10000) then --read
m.asActiveTicks = 10000 --write
end
This will set the gone away ticks default to 10,000 if it’s currently less than that. Note that assigning to defaults in this way just updates the in-memory copy; it is not saved in the database. Use the m.SetDefault() function to do that.
A list of default IDs, for each module is available in the reference section. The names under the ID column are the names required in your Lua scripts.